GLOSSARY

When creating this Dynasty Guide, I made a list of the things that I looked up the most often when evaluating players in my dynasty leagues. I also took suggestions from a lot of you who had strong opinions on what should be included. Below I define everything included.

FG RANKING: Ranking assigned by Fantasy Guides.

TRADE VALUE: These are values assigned from 1-100 to help with evaluating potential trades. They correlate with where a player is ranking in the FG Rankings.

COLOR BARS: These are stats from the 2020 Fantasy Season. Yes, dynasty is for the long run, but the stats that are usually more important for evaluating are those that are the most recent. They give you the best idea of how well each player performed and how much their team utilized them. They are very useful for being able to visually see how good or bad a player was in a number of different stat lines. Essentially the more color you see on a player, the better they did.

TARGET SHARE %: Percentage of pass targets to a particular player compared to the overall team's pass attempts.

VOLUME SHARE %: Used for running backs to show the percentage of rush attempts + receiving targets compared to the overall team.

TOTAL QBR %: ESPN Metric used to measure a quarterback's performance not only in passing, but also rushing, difficulty of play, pressure, garbage time, strength of opponent and a number of other categories to give a more accurate picture of how good the quarterback is playing. It's much more accurate than your standard quarterback rating.


ROOKIES

MARKET SHARE %: For Running Backs this is the percentage of total yards gained rushing + receiving compared to the team's overall total. For Wide Receivers and Tight Ends, this is the total yards gained receiving compared to the team's overall total.

TARGET SHARE %: For Running Backs this is the percentage of total yards gained rushing + receiving compared to the team's overall total. For Wide Receivers and Tight Ends, this is the total yards gained receiving compared to the team's overall total.

COLLEGE DOMINATOR RATING: For running backs it's their percentage of total team yards + touchdowns. For wide receivers and tight ends it's their percentage of total team receiving yards + receiving touchdowns.


 

 

DRAFT CAPITAL: Knowing when a player was drafted is very important, especially early in their careers. A 1st or 2nd round pick is going to get more of an opportunity to prove themself then a late round or undrafted player.


 

CONTRACT: One of the best tools to have is knowing when a player is set to become a Free Agent. If the purple contract bar is completely full, then it means that player is under contract through 2025.


   

 

CAREER WEAR AND TEAR: Something that is not seen on any other fantasy sites is the TOTAL career workload of a player, including college. It's important to know how much use a player has had over the course of their career. A good example of this is Texans running back, David Johnson. A few years ago, a lot of fantasy analysts would often talk about how DJ, while a little bit older for a running back actually had little usage in Arizona due to sitting for half of his rookie season and then missing the entire year with a broken wrist his 3rd year in the league. This caused him to be drafted very highly in 2018 and 2019. However, a closer look would have shown that he had one of the largest workloads of any running back in college. Looking back, it makes sense why physically he seemed to hit a cliff in 2019.

Taking the full workload into account can give you a much better evaluation of how much tread is left on the tires. Note: for Quarterbacks, the college workload is not included.


ATHLETICISM: Only the metrics that matter are included. Obviously the more athletic the better. While a slow 40-time or 3-cone drill may not matter a lot early in a player's career, it can shorten their career earlier than that of a good athletic score. Think Le'veon Bell (4.65 40) and Adrian Peterson (4.40 40), or Devonta Freeman (7.11 3-cone) and Darren Sproles (6.96 3-cone). Once a player hits 28-30 the lack of explosiveness becomes apparent and they just can break away like they used to. It's good to monitor these athletic measurables as the player ages.